Category: ActionScript

It’s a while since I wrote the last treat and a new year has started. Big news regard my becoming the new director of Actionscripthero.org, having a lot of more work for the group now and writing weekly blog posts for the Website, recon structuring and adding new content and a big amount of changes […]

In this chapter I will show step by step how to prepare an AIR for Android project in FlashBuilder, write a simple application and how to install it on the device. 1. Preparing Flex SDK Air eclaire for FlashBuilder: Create a folder /flex_sdk_air_2.5_eclaire. Copy a flex_sdk_4 into this folder. Copy the Air 2.5 SDK (Download […]

According to the Android version on our mobile phone we need Adobe Air for that Android version. My Milestone still has Android version 2.1 – Eclaire, and waits for the update to 2.2 – Froyo, which has been announced for Germany till the end of this year. Let’s hope! You can check the version number […]

In this blog post I want to document my experience and learning’s while doing my first Android Air Application. I kept every single Step in great detail for those who don’t have experience in some of the Steps. Preparing the Android SDK: 1. Download the Android for the appropriate operating system below: http://developer.android.com/sdk/index.html 2. Unzip […]

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Day 2: Session 1: As a huge fan of Papervision 3D, I had to go to see Carlos Ulloa, and it was a pleasure. I was surprised to see such a pleasant and cautious person on the stage. In detail he explained the procedure, thoughts and ideas, which occurre during the working process, and how […]

My first time FITC Amsterdam was a great creative-technical input event with a few Close Encounters of the Special Kind. The fact to be there also as a ActionScriptHero made the conference even more to a special event, and it was difficult to decide between speeches and speeches and speeches and interviews. Day 1: Arrival […]

A model with single geometric Elements makes it possible to change this single Elements. I cant explain how this works while creating a 3D model, but i have seen the strangest adds while exporting to Collada. Swift 3D for example adds extra nod elements for each geometric element, when exporting from Cimena 3D. In the […]

In this example i want to show how to add material on models manually. When creating a 3D modell in any 3D program, one can add bitmap materials to the surfaces, in a Collada.dae this is defined in library_images < library_images> I prefer to leave this empty and to add my material on my model […]

Today we finaly found the name for our online flash browser game. I want to thank my friend Brian from USA – Carolina for helping us getting the right name. Crystalclash.de und Crystalclash.com are ours! Actually we are preparing project organisation stuff, but as soon as we have news i gonna post it here.

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