Category: PV3D

A model with single geometric Elements makes it possible to change this single Elements. I cant explain how this works while creating a 3D model, but i have seen the strangest adds while exporting to Collada. Swift 3D for example adds extra nod elements for each geometric element, when exporting from Cimena 3D. In the […]

In this example i want to show how to add material on models manually. When creating a 3D modell in any 3D program, one can add bitmap materials to the surfaces, in a Collada.dae this is defined in library_images < library_images> I prefer to leave this empty and to add my material on my model […]

In my previous post i mentioned the FileLoadEvent, i wanna check this a bit closer, cause not all ¬†FileLoadEvents can be used with either the or the PV3 class. Lets try to understand the name definitions around Collada: Digital Asset Exchange for Interactive 3D = .DAE Collada is the name and dae the […]

The Papervisions class makes it very easy to get a 3D model on a stage. In BasicView you have camera, viewport and BasicRenderer definded, just check if you want to change the default settings. I recommand a look in the Class itself: org.papervision3d.view.BasicView! Extend the class: public class MyFirstDae extends BasicView Initiate a dae […]

Sorry, this entry is only available in Deutsch.

Sorry, this entry is only available in Deutsch.

Who wants to work with Papervision and isn’t a 3D expert needs to understand a few generell 3D terms and definitions. What exactly happens on a 3D display? Scene: Translation….coming soon. Get PV3D trunk

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